MARCH DLC PLAYS: Journey to the Savage Planet

Remember how we started doing a monthly feature called DLC Plays were we played a game and then talked about it, kinda like a book club but for video games? Remember how that completely fell apart when Cliff’s dog got sick and we never recorded podcasts for Metro 2033 or Spec Ops: The Line? We remember that too and feel kinda bad about it.

Anyway, long story short, DLC Plays is back and this month we’re playing the recently released Journey to the Savage Planet! It’s only 10-15 hours long (although it’s definitely possible to spend more time playing it than that) so you should be able to get it finished before the end of March without much issue.

Colby has already beaten it once and we are playing it together now co-op, so grab a copy, optionally grab a friend and let us know what you think of the game and if you have any questions!

Journey to the Savage Planet is pretty much $30 across the board, pick it up on PS4, the Epic Store or on Xbox.

Microsoft’s E3 Presentation Was Amazing!

Microsoft did not disappoint this year, showing 60 games! Of those, we saw 14 first party games and 34 games coming to Game Pass. We also got the first look at a the New Pro Controller 2, a small update on xCloud and the reveal of the next Xbox called Project Scarlett.

 

  • The Outer Worlds
    • Oct 25
    • Gamepass
  • Bleeding Edge
    • Ninja Theory (Dom Mathews & Rahni Tucker)
    • Game pass
    • 4 v 4 combat
    • Overwatch-esque
    • June 27th technical alpha
  • Ori
    • Game pass
    • Xbox One & PC
    • Feb 11 2020
  • Minecraft Dungeons
    • Game pass
    • 3rd Person isometric
    • Online and couch 4 player co-op
    • Spring 2020
  • Jedi Fallen Order
    • November 15
  • Blair Witch
    • Game pass
    • Horror
    • Late 2019
  • Cyberpunk 2077
    • No-Tell Motel? Really?
    • Gorgeous CGI
    • Was that Keanu Reeves?
    • Fuck yes it was
    • 1st  person?
    • 4/16/2020
  • Spiritfarer
    • Game pass
    • Cool animation
    • Portia?
  • Battletoads
    • Game pass
    • 3 player couch co-op
  • RPGTime: The Legend of Wright
    • Hand drawn
    • Papercraft
    • RPG?
    • 2020
  • ID @ XBOX All on Game Pass
    • DeadStatic Drive
    • Pathologic 2
    • Star Renegades
    • Afterparty
    • TABS
    • The Good Life
    • CrossCode
    • Creature in the Well
    • Killer Queen Black
    • Riverbond
    • Unto the end
    • Blazing Chrome
    • Felix the Reaper
    • Undermine
    • Supermarket Shriek
    • The Lord of the Rings: Living Card Game
    • Ikenfall
    • Nightcall
    • Totem Tell
  • Game Pass Today
    • Batman Arkham Knight
    • Metro exodus
    • Hollow night
    • Handsome collection
  • Xbox Game Pass for PC
    • Open beta Starts today
    • Over 100 games just for PC by August
    • Imperator Rome & Football Manager 2019?
    • Master Chief Collection
    • $9.99 a month
    • Xbox Game Pass Ultimate
      • Console
      • Live Gold
      • Xbox for PC
      • $14.99 a month
      • Play today for $1
  • MS Flight Sim
    • Powered by satellite data and Azure
    • Game Pass
  • Age of Empires 2: DE
    • Game Pass
    • 4k
    • Remastered Audio
    • All new campaign, the last kahns
    • Fall
  • Wasteland 3
    • Game pass
    • Strategy?
  • Holy shit, MS bought Double Fine?!?
  • Psychonauts 2
    • Game Pass
  • Lego Star Wars: The Skywalker Saga
    • All 9 Games
    • 2020
  • Dragonball Z Kakrot
    • 3rd person
    • Early 2020
  • 12 Minutes
    • Coming Soon
    • Trapped in a time loop
  • Way to the Woods
    • Game Pass
    • Help some deer get home?
    • 2020
  • Gears of War 5: Bound by Blood
    • Sept 10
    • Xbox Game Pass Ult 4 days early
    • Horde Mode
    • Arcade?
    • Escape – Infiltrate a hive, plant a bomb and escape 3 player couch co-op
    • Play in first week, get Terminator: Dark Fate character pack
  • New Elite Controller
    • Adjustable tension thumbsticks
    • Shorter trigger customizable trigger pull
    • Grips
    • Multiple profiles game
    • Dock with internal battery
  • Dying Light 2
    • Spring 2020
  • Forza Horizon 4
    • Lego Speed Champions Expansion
    • June 13th
    • Ralph Fulton
  • Gears of War Pop
    • iOS and Android
    • Tower Defense maybe?
  • State of Decay 2: Heartland
    • Game Pass today
  • Phantasy Star Online 2
    • Cross play
    • All F2P
    • Spring 2020
  • Crossfire X
    • Game pass
    • 2020
  • Tales of Arise
    • Rpg?
    • 2020
    • Bandia Namco
  • Borderlands 3
    • 9/13/19
    • Commander Lilith and the Fight for Sanctuary free
  • Elden Ring
    • George RR Martin
    • From Software?
  • Console Streaming and Project X Cloud
    • All Xboxes become your own X Cloud
    • Launching in October as Preview
  • Project Scarlett
    • Reducing load times
    • Zen 2 and Navi tech from AMD for processor
    • 4x more powerful than Xbox One
    • 120 fps, 8k, ray tracing in real time
    • SSD used as virtual ram
    • Holiday 2020
  • Halo 6
    • Launches with Project Scarlett

Sometimes a game developer doesn’t have the time or budget to put all their ideas into a single game, but that usually comes out later as downloadable content. Byte Me DLC is that same idea, but for thoughts and ideas that don’t fit on Byte Me podcast, plus our “book club for video games” Byte Me Plays.

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Sea of Thieves: From Launch to Today

We are extremely lucky at Byte Me to have access to what many would call a Sea of Thieves expert. That expert, of course, is Captain Vinny Pegleg…the man, the myth, the pirate legend! Yarr!

Vinny and Captain Blondbeard (aka Dylan) took us all the way through the last year of Sea of Thieves updates, from the vanilla game of last year through the just released Anniversary Update!

So hoist the mainsail, batten down the hatches and umm…shiver me timbers as we Sail the Seven seas with Vinny!

Sometimes a game developer doesn’t have the time or budget to put all their ideas into a single game, but that usually comes out later as downloadable content. Byte Me DLC is that same idea, but for thoughts and ideas that don’t fit on Byte Me podcast, plus our “book club for video games” Byte Me Plays.

Subscribe on iTunes Subscribe on Google Podcasts RSS Feed Download Episode

In Defense of Crackdown 3

Crackdown 3 launched to overwhelmingly negative reviews (it currently has a metacritic score of 60 on Xbox and 54 on PC). But something about it really, really grabbed Cliff and Colby, so they decided to record a podcast about it. Along the way, Cliff’s son Carter also really enjoyed the game, so they brought him along!

Sometimes a game developer doesn’t have the time or budget to put all their ideas into a single game, but that usually comes out later as downloadable content. Byte Me DLC is that same idea, but for thoughts and ideas that don’t fit on Byte Me podcast, plus our “book club for video games” Byte Me Plays.

Subscribe on iTunes Subscribe on Google Podcasts RSS Feed Download Episode

May DLC Plays: Spec Ops: The Line

We haven’t quite gotten around to record our podcast for Metro 2033, but watch for it in the next couple of days. We do want to announce that Spec Ops: The Line is going to be our game for May though, because it’s on sale right now!

If you want to play along, the game is available:

This game hasn’t even been on PS+ or Games with Gold, but it is a last generation game, so you might be able to pick it up cheaper used.

Spec Ops will only take you about six hours to beat, so you have plenty of time to get it done before the middle of May when we record. Come hang out in our Discord channel and talk about it with us!

If you have suggestions for what we should play in June (we kinda skipped over Deus Ex: Mankind Divided this month, so it might be up in June), shoot us an email!

In A Strange Turn of Events, Cliff Gets Interviewed

Generally when you are on a podcast, it’s you that’s doing the interviewing. But Isaac Golden of WLCA radio in Illinois is working on a project for school where he has to interview six podcasters and found Byte Me through PodcastOne.

Cliff sat down with him and answered questions about how Byte Me got started, how Byte Me DLC evolved out of the main podcast, if doing a podcast has changed how he looks at video games, how he thinks you should deal with trolls and his advice for folks looking to start their own podcast.

Sometimes a game developer doesn’t have the time or budget to put all their ideas into a single game, but that usually comes out later as downloadable content. Byte Me DLC is that same idea, but for thoughts and ideas that don’t fit on Byte Me podcast, plus our “book club for video games” Byte Me Plays.

Subscribe on iTunes Subscribe on Google Podcasts RSS Feed Download Episode

Are Gamers Complaining About the Wrong Thing?

Yesterday, Kotaku’s Jason Schreier published an article entitled “How BioWare’s Anthem Went Wrong”. It was a long form, incredibly well researched article that went into great detail about how BioWare – the studio behind the much beloved Mass Effect and Dragon Age games – could now be looking at their second “failure” in a row with the launch of Anthem. Anthem currently sits at a 55 on Metacritic, lower than even the much-maligned Mass Effect Andromeda which managed to score in the mid-70’s. Although its sales have not been terrible, they appear to be lagging behind Andromeda and Mass Effect 3. People are still playing the game – myself included – but the rumblings of discontent have been loud and clear. That being said, Bioware has been working hard to fix a lot of these issues post launch and ultimately, it’s very possible that Anthem will pull a Destiny and turn itself into a game that we are still happily playing years from now.

But that’s not really what this podcast is about.

For the article, Schreier interviewed 19 current and former developers to get the inside track on what went wrong — and the reasons for failure are numerous. They include issues with the Frostbite engine and getting it to work with the style of play that BioWare envisioned for Anthem, internal management issues and turnover within the team.

But what really stuck out to me as I read the article was the following two paragraphs:

“Perhaps most alarming, it’s a story about a studio in crisis. Dozens of developers, many of them decade-long veterans, have left BioWare over the past two years. Some who have worked at BioWare’s longest-running office in Edmonton talk about depression and anxiety. Many say they or their co-workers had to take “stress leave”—a doctor-mandated period of weeks or even months’ worth of vacation for their mental health. One former BioWare developer told me they would frequently find a private room in the office, shut the door, and just cry. “People were so angry and sad all the time,” they said. Said another: “Depression and anxiety are an epidemic within Bioware.”

“I actually cannot count the amount of ‘stress casualties’ we had on Mass Effect: Andromeda or Anthem,” said a third former BioWare developer in an email. “A ‘stress casualty’ at BioWare means someone had such a mental breakdown from the stress they’re just gone for one to three months. Some come back, some don’t.”

And what was Bioware’s response to this? First, they chose not to comment on the article. Second, almost immediately after the article was published – and certainly before they could have read all of the over 11,000 words it contained – they released this statement:
“We’d like to take a moment to address an article published this morning about BioWare, and Anthem’s development. First and foremost, we wholeheartedly stand behind every current and former member of our team that worked on the game, including leadership. It takes a massive amount of effort, energy and dedication to make any game, and making Anthem would not have been possible without every single one of their efforts. We chose not to comment or participate in this story because we felt there was an unfair focus on specific team members and leaders, who did their absolute best to bring this totally new idea to fans. We didn’t want to be part of something that was attempting to bring them down as individuals. We respect them all, and we built this game as a team.”

BioWare then went on to talk about how seriously they take workplace culture and the work they did to try and minimize crunch time. They then end with this:

“We don’t see the value in tearing down one another, or one another’s work. We don’t believe articles that do that are making our industry and craft better.”

What BioWare is really saying is that we don’t like articles showing how the sausage is made. That internally, what they call “BioWare magic” is something that exists only at the expense of real people. People who’s physical and mental health is the cost for the video games that we as gamers get to spend our nights and weekend enjoying, while somewhere another game developer is spending yet another weekend away from their family and friends and destroying their mental health so that we can have slightly better graphics in our next looter shooter.

As gamers, the solution for this isn’t to boycott anybody. Developers want us to play their games, that’s why they got into the industry in the first place. They want to create worlds that we can lose ourselves in, they want our minds to be blown the first time we get in our Javelin and fly around. But maybe if we spent as much time complaining about how companies are treating their developers as we do about how pissed off we are about end game loot drops we would see a change in the industry we love.

Sometimes a game developer doesn’t have the time or budget to put all their ideas into a single game, but that usually comes out later as downloadable content. Byte Me DLC is that same idea, but for thoughts and ideas that don’t fit on Byte Me podcast, plus our “book club for video games” Byte Me Plays.

Subscribe on iTunes Subscribe on Google Podcasts RSS Feed Download Episode

DLC Plays: The Walking Dead Season One

Cliff, Colby and Vinny take a deep dive into the first season of The Walking Dead from Telltale Games.

We have a lot of thoughts on the story and characters, some good (Vinny) and a lot bad (Cliff and Colby). But both good and bad, we run through the entire game, sharing our thoughts along the way.

 

Byte Me DLC Plays is a book club for video games! Play a game along with us every month, discuss it in our Discord and then we’ll make a podcast about it! In April, we are playing Metro 2033.

April DLC Plays: Metro 2033

We recorded our podcast for The Walking Dead Season One last night, so it’s time to announce our April game for DLC Plays. This month we are going back all the way to 2010 and playing 4A Games Metro 2033 (although you should probably play the 2014 remake Metro 2033 Redux).

If you want to play along, the game is available:

Metro 2033 was also an Xbox Games with Gold game, free from Humble Bundle in 2014 and free on Steam earlier this year, so check your library, you may already have a copy!

Playing through all of Metro will take just under 10 hours, so get started! Then send us your questions and we’ll answer them on the podcast that we’ll record in the middle of April!

If you have suggestions for what we should play in May (Deus Ex: Mankind Divided is an early contender), shoot us an email or come join us in our Discord!

 

Episode 3 DLC Plays: Hellblade – Senua’s Sacrifice

Welcome to the first episode of Byte Me DLC Plays, our monthly Video Game Club!

Every month, we’ll choose a video game and all play it at the same time, chatting about it in our Discord. We’ll then get everyone to submit questions and record a podcast about the game!

This month, we played Hellblade: Senua’s Sacrifice. In this game you play as Senua, a celtic warrior who for her entire life has suffered from various forms of psychosis. You join her as she journeys to Hel to recover the soul of her murdered lover Dillion.

Cliff and Colby dive deep into the game, hitting both it’s high and low notes before answering questions from the rest of the folks that played the game.

 

Byte Me DLC Plays is a book club for video games! Play a game along with us every month, discuss it in our Discord and then we’ll make a podcast about it! In April, we are playing The Walking Dead Season 1.